Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

Wednesday, November 24, 2010

Part 2 of My Interview with Artist Tomás Morón

I've been getting some nice e-mails and comments about my story. Thanks. (And keep 'em coming.)

But now, as promised, here's the second part of my interview with artist Tomás Morón. THIS PORTION CONTAINS SPOILERS. So if you haven't read the story yet, mouse your way over to the right and click on the story icon, read it, and then come back. (You'll be glad you did.)

I’m interested in your thoughts on the story “The Customer Is Always Right.” What do you remember about your first reaction to the script?

First, I thought it was a great story, and with 5 pages, the characters and the situations were great, too. And it has a werewolf!

Can you explain your approach to designing the characters in "Customer"?  What were some of the things that stood out--that drew you in? 

First, I read your desciptions and tried to approach the words and the sense they gave me. In the Ben character, I tried to reflect his fatigue for his situation and how desperate he was. In Donny, I tried to do the same--but with a character with low moral values and who does illegal things--so I tried to give him a threatening look. I hope I got it.

Oh, yes. Definitely. In bringing this story to life, what were some of the influences you drew from?

I don´t know, but I think I remember some of the Creepy issues or Terror stories from the seventies with that B&W and grays that were so strong.

Was there a part of the story that was more challenging than other parts?

Well, on the fourth page, many things happened, and it was hard for me to draw the panel where Ben faints, hits the table, and Donny stands up.

You've been drawing and teaching comics for awhile now: What kinds of classes do you teach? 

I've taught for 15 years, and I've done a bit of everything. I teach classes on comics, inking, manga, and some years ago, history of comics. But now I do comics, inking, and manga.

What are some of the key things you stress to your students?

First of all, they have to think before drawing. And the most important part of comics is having the right layout to tell the story. If the panel or page don't work for the story, it is useless.

Does teaching illustration force you to raise your skills? I would think you'd feel a need to stay ahead of your students.

Yes, and if I discover some new technique or some new tools, I tell them and try to teach them the best I can. And I try to teach them how you have to interview with editors and how to show your portfolio and what you have to put in it.

What kinds of advice do you have for artists just getting started?

First, they must know that the job is great, but it means working many hours and you need to have a strong attitude. It's also important that you try to never fail to meet a deadline.

Who are some of the writers you would like to work with?

Robert Kirkman, Alan Moore, Dan Slott, Geoff Johns, and, of course, TDR Bach.

And finally, would you like to list some of the things you've worked on in the past and what you are working on now?

Well, in the comic field, I've worked for several Spanish and foreign publishers. I worked for Comicon doing the comics from Digimon for Germany. I did the inks for a Conan story for Marvel Italy, and worked in pocket comics for Semic with characters like Zembla. I also did a short story for an anthology published by Narwain Publishing from a Shannon Denton script as well as the comic prequel for the movie Zoom, Academy for Superheroes, published by Viper Comics. And finally this year, I was a part of an anthology named Fairy Tales that Chris Stevens edited and that was born in the Digital Webbing forums. I've also worked in publicity doing cartoons, children's illustrations, storyboards, etc. And now I’m working on children's illustation for Vimartic and doing a graphic novel for Kickstart comics.

Tomás Morón is also the artist on "The Customer Is Always Right," which you've hopefully read by now. (If not, click the link above.) Check out his fine work here: http://eldibujantesinpoderes.blogspot.com/

Wednesday, July 7, 2010

Waiting part 2: patience and persistence

As predicted, waiting for my first comic story to come to life is very difficult for me. I knew it would be hard, but that doesn't make it any easier. But in my short journey, one thing I've learned is that patience and persistence are needed if one wants to make comics.

Making comics is a collaborative art form. Books are brought to life by a team of artisans: writer, penciller, inker, colorist, and letterer. You might work with someone who can double-up on duties, say an artist who inks their own stuff or a colorist who also letters, but unless you are a multi-talented writer/artist, you're probably working with at least three other people to make your comic book. And these people have lives (meaning: responsibilities) and quirks (meaning: differing personalities and ways of working) of their own. If you want to make comics, you need to figure out how to navigate and coordinate the work of all these people. You're going to have to fit your comic into their schedule. And then of course they need time to do their part on the project. By definition, this means you are going to do a lot of waiting. Get used to it. But if making comics is your goal, you need to persist.

I had some scheduling setbacks recently. I had hoped to be preview some story pages here in June. But just when he was about to start my story, my penciller received a bit of paying work and needed to focus on that. I understood completely--but, man, did it sting. After slaving over my story and working to find just the right collaborator, to be delayed right when we were on the cusp of certain greatness. ... Ugh. It really sucked.

But I wasn't going to be deterred. (Really, if you're going to give up after a delay, you might as well not start.) So if the scheduling of my story was out of my control, I would focus on something I could control. My other stories. I decided to keep working on my next couple of stories.

And, boy, have I. I worked out a nice quick-paced 5-pager and then I turned my eye to an original graphic novel I've been toying with on and off for a few years. While I was doing that, my artist finished his other gig and e-mailed me some character sketches and then some page layouts (which I will preview soon). And suddenly, the story was back on and I need to confirm the schedules of my letterer, etc.

So be patient and keep plugging away. And write, write, write.

...

Has it been a month since I last posted? Now that I have a few things percolating, I plan on posting more regularly. And stay tuned for that preview art.

Monday, May 10, 2010

New story

Well, after culling through a number of ideas, I'm working on a new story. Excited. Aiming for something more in the super hero genre this time out.